Posts tagged PFMPC

Recently we’ve been lining up a few cool things which I want to share. Not massive things, no new services with bells and whistles, not even a shiny new design to look at. No, today’s changes are all about little things which most of people won’t notice, but which makes everyone’s lives a bit easier.

First of all, we’re beginning to push ourĀ Get Satisfaction feedback tabs onto more services. These delightful little tabs come in a variety of colours (depending on the service you’re using), but all live on the left hand side of the page and give you a pop-up feedback window from where you can tell us your questions, ideas, problems or praise. The whole thing is smoothly integrated with your University account so there’s no need to register again, and we really do value (and listen to, and reply to) everything we hear. Give it a click if you want to tell us something.

Secondly, we’re acting on some feedback! A few of you (read: a lot of you) have complained about the weird sign in page for our Wi-Fi network which forced you to click the ‘I Accept’ button instead of just hitting enter. You’ll be pleased to hear that we’re changing that, and you should see the results either today or tomorrow.

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Today, I attended some training. I also have a headache, need to do some washing, and need to pack for a weekend in London (off to see the Lion King!), but that’s another issue.

Other things that happened today are good:

  • I updated the jQuery framework which lies behind LUNA and PFMPC to the latest version, giving several speed increases which will be completely unnoticeable for most people but which make my benchmark tools very happy.
  • I updated some of the CWD CSS to fix a niggling bug in IE6 and improve appearance on browsers supporting the CSS3 specification. This brings CWD to version 1.3.7.
  • I updated the HTML in PFMPC from CWD 1.2 to 1.3, bringing more cross-browser goodness, better semantically valid navigation, improved printing and a liquid layout to make best use of bigger screens.
  • I hacked some regex into the game console registration pages in LUNA, which now forces people to enter a valid MAC address when they’re registering. Unfortunately they have to enter uppercase letters (a true MAC address can be either) to keep our network access software happy, but tomorrow may include fixing this so some clever JavaScript converts it to uppercase for them.
  • I’ve got a server to play around with where I can put a nice LUNA feedback page.
  • Kirsty has managed to do some more work on the ICT team blog, so I’m seeing if this post will cross over successfully.